![]() The project will benefit greatly from it, and development continues to constantly get easier the better the code is.Īs for Mia and the blind drake's sprite reworks, these won't be as bad for me to handle right now since I'm not creating brand new sprites to add to Mia's 2,500+ frames, rather just reworking them - and the same for the blind drake. That said, metaphorically speaking I need to rest my animating muscles so I can put my logic/coding muscles to work. ![]() I regularly simply have too much fun working on this game, challenging though it is. To that end, let me clarify: I'm burnt out on making new player animations - I don't yet know that it's even possible for me to burn out on working on Project: G.L.U.T.T. This sounds like an absurdly large list (and I assure you it is), especially when I've just mentioned I'm burning out. A large chunk of code is derelict, another chunk is redundant, ALL of the enemies need a complete rewrite to match how the player works now, melee systems could be greatly improved, new melee moves could be added, new platforming options like wall jumping and possibly ledge grabbing needs to happen, I'd still like to update numerous sound effects (and our composer has been raring to go for new music), stealth detection/sound/line of sight I have massive improvements to do, a lighting system is in the works, AND somewhere in version 0.7 I'd still like to get Mia's sprite rework in as well as the blind drake's if I can manage it. Right now, while 90+% of the player's code is optimized and modular, most of the rest of the game project is maybe 30% optimized. Between grinding through all of the 3 prey animations to having a short break to code the powerup framework to doing MORE animations for the powerups and even MORE for updating Mia's sprites to the new design, it's just become too much for me to immediately handle. The short answer for this is that I am burning out - on animation specifically. A development update to give you all an idea of what's currently going on behind the scenes:įirst, you may have noticed that in the latest public update, I jumped to version 0.7.0, despite that 4 prey capacity was also supposed to make it in before hitting v0.7.0. ![]()
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